There is a constant need for Dexcom users to order/reorder because, to ensure the data accuracy, Dexcom suggests users to replace the sensor every 10 days and the transmitter every 3 months.
Currently, Dexcom shop is only available on browser, which requires patients to be near a desktop or go to website on their phone, log onto their account, find the shop, add products and go through the process to check out...
Therefore, the shopping experience is essential for Dexcom
users for frequent and/or occasional visits. As patients
with diabetes are already suffering from mental stress caused by the
diseases, so our team was asked to relieve their stress by designing
a new way to simplify the shopping process. And incorporating the
business goal of Dexcom, our problem statement was:
Due to privacy agreements, I would not be able to share the detailed design process nor explain the exact design decisions and strategies on different iterations of prototypes. But overall, the general direction we focused on were:
* Images are blurred for confidentiality.
After presenting our ideas to over 30 Dexcom stakeholders, they were very impressed by the comprehensiveness and thoroughness of our research and designs. Our project was handed off to Dexcom professionals & won development approval.
Alex Diener, Senior Director Of User Experience Design at Dexcom
" I mentored Ali on an e-commerce design project for her internship Dexcom. Ali was great to work with. The task at hand was not a simple one, yet she was very inquisitive, and receptive to guidance and feedback at the early stages of the engagement. I was meaningfully impressed with the designs she and her team were able to produce within the time allotted. Well done Ali - keep it up! "
Caroline Goodman, Senior Director, Global E-Commerce at Dexcom
A big shout out to the amazing mentors and teammates
who have
taught me so much over the 10 weeks!!
“Kudos for going beyond the design brief and thinking about how it would be integrated [...] Really solid!"